Totally agree with Gregrox that the initial learning curve is a bit odd and the maneuver nodes are not as intuitive as KSP (although there are handy ways to auto calculate stuff like intercepts - just be warned they work best if you're already most of the way there.) The concept has definitely been on my "I wish there was a game like this" list though. ![]() Woah, i hadn't heard anything about this until I saw this post.
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